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Light scene

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You can combine up to 28 KNX-members in a group. To each member can be assigned an individual value, which it has to send. Light scene will be activated by a starting object. For every start object, you have to define the starting value (0 or 1). That means, that for every group address two different light scenes will be available. By using gate object execution can be locked or activated (timer e.g.).

Job Name

Required field. Assign a unique name for the job. The name must not contain more than 15 characters.

Gate Group Addresses

By Gate Group Addresses job will be released or blocked. The release object releases or locks the job. It is about an EIS1 object:

  • Field blank = Job is released.

  • Field completed, value 1 = Job released.

  • Field completed, value 0 = job locked.

  • Field completed, no value = job locked.

As soon as one address is filled in, release will behave respective to the value of the group address. If no value was sent to the address and the address is presently without values, job will be blocked.

Group address to Start:

Light scene will be started by EIS 1 telegram.

Light scene-Start:

Determines which value of EIS 1 telegram activates light scene.

Group address for Saving:

This object stores actual states of light scene subscriber. In case value of a member will be altered and have been stored, light scene will work with the so changed value. Storing could happen by one β€žINβ€œ or β€žOUTβ€œ telegram.

Stoppable:

Light scene can be stopped by a telegram to input. Telegram may not meet start conditions.

Delay (1/10s):

Delay time can be adjusted in 1/10 seconds. The value range lies between 0 – 32767. Entries below 10 should be considered carefully.

EIS-Type:

Output addresses can be type of EIS 1, EIS 5, EIS 6, EIS 9, EIS 10, EIS 11 and EIS 14.

Please note: Light scene only should have as many outputs as used.

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